Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in /home/pediateach/public_html/se/application/libraries/Zend/Form.php on line 1173

Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in /home/pediateach/public_html/se/application/libraries/Zend/Form.php on line 1690

Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in /home/pediateach/public_html/se/application/modules/Authorization/Api/Core.php on line 143
NBA 2K21 Best Shooting & Playmaking Badges - Blog View - Pediateach

NBA 2K21 Best Shooting & Playmaking Badges

  • Here are the best badges for shooting and playmaking in NBA 2K21 current-gen, NBA 2K21 MT current-gen also offered.
    Green Machine
    Increases the bonus given for consecutive excellent releases. Gives an additional shot boost when consecutively achieving excellent releases on jump shots. This is a must have badge for anybody, it boosts your shots and keeps you in that rhythm in a row, you will get increased chance of green with it, put this on go to Hall of Fame if you can, if you have around 10 shooting badges, Green machine should be the primary one, it’s suitable for everyone. This badge is best suited for 3-PT Shooters, Offensive Threat, Stretch Bigs, Mid-Range Shooters, and Shot Creators builds.

    Difficult Shots
    Improves the ability to shoot difficult shots off the dribble. High difficulty jumpers such as hop steps, spins, stepbacks, and pull-ups receive a shot percentage boost. It’s a useful badges for shooting, you use the shot aiming with Difficult shots, you're literally not going to miss and don't have to green it, it’s versatile on your offense, you can just take any shot and become unguardable, so if you want to be really good at this point in the game, you almost have to get this badge. The difficult shots badge applies to 4 different types of shots: Hop Shots, Spin Shots, Pullups and Step backs, and suited for Shot Creators and Playmakers builds.

    Hot Zone Hunter
    Improves player’s shooting ability after making first shot until a miss occurs. For every made shot from the beginning of the game, player receives a shot attribute bonus that lasts until the first missed shot attempt. This is probably the best badge in the game because it changes how well you shoot and boost the shot percentage for attempts playing and taking in the players favorite spots, it's useful for everybody if you're a shooting build or you plan to shoot effectively. It suited for any builds.

    Range Extender
    Extends the range from which a player can effectively shoot. Adds extra distance to a player’s given shot range for both mid-range and 3PT shots. It adds extra difference to the players, given shot range for both mid-range and three-point shots, it helps you at mid-range, even if you only have Range Extender, it's going to make a huge difference, it’s also must have badge for everyone. Best suited for Shooters, Stretch Bigs, and Shot Creators builds.

    Bail Out
    Increases the chances of successfully completing a pass from mid-air. Passing out of a jump shot or layup yields fewer errant passes than normal. It's so useful and overpowered, you can have it on bronze, you don't even need this on Hall of Fame or gold, it can improve several levels, you can really just go for a shot pass out anytime, it draws the defender in you just throw people wide open, it's one of the best play making badges in the game. Best suited for Playmakers build.

    Dimer
    Boosts the shot percentage for open teammates on jump shots after catching a pass. When in the half-court, passes by Dimers to open shooters yield a shot percentage boost. Another must have badge for any playmaker, it makes your teammates better every time you pass to someone and also gives you more space to work on your place. It is beneficial for everyone. Best suited for Playmakers.

    Floor General
    Teammates receive an offensive attribute bonus when player is in the game. Gives offensive attribute boosts to teammates when on the floor. Also, at the Hall of Fame level, can see teammates` potential shot percentages while on offense. Floor General can take non-speed boosting builds and turn them into speed boosting builds and can make non-shooter become shooters, it just makes everybody scoring better, it helps your entire team, not just one player. Best suited for Playmakers.

    Handles for Days
    Reduces the amount of energy lost when performing dribble moves. A player takes less of an energy hit when performing consecutive dribble moves, allowing them to chain together combos quicker for longer periods of time. If you're a playmaker and want to dribble, you need Handles for Days, maybe not on Hall of Fame but you need it on gold at least, if you don’t have this badge, you just bite on the stamina with like your move, you really can't do anything. Best suited for Playmakers, Shot Creators, and Offensive Threat builds.

    Quick First Step
    Provides more explosive first steps out of triple threat and size-ups. When driving out of triple threat or after a size-up, ball handlers have access to quicker and more effective launches. Quick First Step is literally a must-have for guards with their general moves, if you are a ball handler or you play a corner role, you need this badge on as high of a level as you can get it. The speed boost it provides can make it much more difficult for defenders to stay in front of you. Best suited for Playmakers, Slashers, and Finishers.